Developing for early access
During GDC 2019, there was a talk which particularly caught my interest. Originally because it was a postmorten for the game Subnautica – one of my favorite titles – but most importantly because I realized how well the game had been doing in early access, and how well recieved it was. I had originally just thought of it as luck. Sometimes you just make the right thing at the right time, and the market carries you on. A harmful assumption,…