Collecting telemetry
I recently wrote about Subnautica’s development process, and how they handled player telemetry to streamline the development process. So I figured now would be the perfect time to show you how easy it is to actually send and store data – in this case object positioning – somewhere in a remote database. “But Dave, I don’t have a private database for hosting this kind of information!” – Fear not, for I have the perfect solution for you. We are going…