Vector-based cloud system
During my studies, I was tasked with making a cloud spawning system. It had to be easily modifiable (in case the designer wanted to make changes) and work with a vector to describe the direction of the wind, alongside a value to represent the speed of the wind. By creating a prototype for this, it was determined that the easiest way to illustrate where the clouds would appear, was to restrain them to a bounding box. A random coordinate would…